The unspeakable feature

We have some really cool news today.

You haven’t heard from us in a while and the reason for that is actually pretty exciting:
We decided to add asynchronous Online Multiplayer™ to Mimics. This means you’ll be able to send your imitation selfies to your friends, guess theirs and even play with random strangers if you choose to do so.
This works cross-platform on iOS and Android.

Here’s a puzzle Lara received from Louis:

mimicsonlinepuzzle

Can you guess which one he imitated?

Pretty much every bullet-point-list of advice for indies includes ‘don’t do online multiplayer’ and now we know why – it’s difficult and time-consuming. That’s why we didn’t want to announce it officially until we were confident that it would actually work out.

So here we are, making an online multiplayer game as the follow-up to our debut and we’re really looking forward to see your reactions.

This is Lara’s hub, where she can see all her on-going games with friends and start new ones:

mimicsonlinehub

Everybody should have a hub.

As a consequence of having an online mode, Mimics will be free with ad-support instead of our initially-planned premium model. You’ll be able to remove the ads at the prize we originally planned to charge the app for, which we think is totally fair.

We’re pretty excited to announce a release date for Mimics soon, as everything is finally coming together smoothly. Stay tuned!

Announcing Mimics, formerly known as Face It!

We’re announcing today that Face It!, the game in which you imitate pictures with your face, will be named “Mimics” from now on.

Let me shortly explain how that came to be: In the early development stages, we chose ‘Face It!’ and never really gave it another thought. Lately, it became more and more clear to us that the name didn’t quite capture the game experience. When we found out that the name couldn’t be registered anymore, we finally decided to change it altogether.


We wanted the name to convey an inviting spirit of togetherness, while highlighting the core game mechanic: imitating faces.
We brainstormed hundreds of names until we settled on Mimics.

Now we can go back to finishing the actual game!

We will also be showing Mimics two more times in September: at PLAY15 in Hamburg (where Mimics is nominated for the Creative Gaming Award) and the EGX in Birmingham. We want to collect some more feedback and tune the game one last time to make it the best experience it can possibly be.

We’re especially excited to see how players react to some small, but crucial design changes we made last week and we can’t wait to wrap up the game for the general public thereafter!

We hope you like what you’ll be seeing soon :)