as you can see, we are able to tick our todo lists. But as the result of getting everything even better, every ticked off task, two others appear.
Nevertheless we’re making quite a progress in every department. Fabian is tweaking single levels, Sascha is editing some textures so they look as if made from one piece and I’m fixing stubborn bugs and implementing a few too long postponed features.
It only remains for me to add, that everything is becoming even more juicy. Particles, Sounds, Obstacles, Challenges, CamShakes. One plant which will probably be love-hated:
Spike Plant: We’ll gonna show you its final look in our next post.