After Launch is before Launch!

Today it’s time to tell you about the experience of launching our first game in the App
Store.
First of all, we were really excited about the amount of positive feedback we received after
releasing Globosome to the open and we want to thank all of you!
Releasing a game is such a crazy experience that I wish everybody could have.

From a commercial standpoint, an oddball such as Globosome won’t make us rich, but the learnings we acquired during, before and after the release are priceless.
That being said, we’re very happy with the exposure our game got. This isn’t self-evident, especially in the mobile market with a paid game with no in-app purchases and no publisher to back us up. But that was the road we chose from the start and we still strongly believe in this model.

At the moment, we are working on the first update for Globosome. It will contain more languages, bugfixes (as although we were spared from crashes and other major issues, there are still some things we definitely need to fix!) and most importantly: new Levels!

As the theme of the core levels is loneliness, we wanted to go into another direction with the update: The new levels have you start with two Globos and quickly let you aquire more of them, so you will have the opportunity to enjoy how it’s like to be an actual horde.

That’s it for today, stay tuned for the update at the end of June!

AND: you should definitely get the soundtrack here!

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