A lot has happened behind the scenes since you last heard from us here and we’ve got some exciting news to share!
Since the release of Mimics, we regularly updated the game to add content, fix weird device-specific stuff and improved the overall user experience. The Random-Coop update lets you play Mimics together with a random player. It’s always exciting to see what will happen, so check it out if you haven’t played Mimics in a while (iOS, Android).
Now to the main event: we finished Gamma Blues, a minimalist arcade game with novel gameplay, drawn-on-film animation style and a rock & roll attitude. The game demands focus, devotion and timing and looks like this:
We’ll give you a release date soon (really soon, you’ll be surprised!).
We moved office to the newly founded Kokolores Collective, where we fulfilled the long-time dream of ours to gather with other games and media peeps to exchange feedback, jobs and points of view.
We also worked on some side-projects/contract work in the meantime: Thomas did the coding for The Longing, an dungeon explorer by our friends at Studio Seufz. The game tasks you with looking after a cave for 400 days – in realtime.
I designed games for an attraction at the castle park of our local town. The team is building a fairy tale forest room with haptic games and toys for kids. It was a pleasure to work in such a physical setting for once and I’m looking forward to see children interact with the result.
One last thing: after years of working for mobile, we currently have a console game in the works. Hopefully you’ll be just as hyped about it as we are, as soon as we announce it.