This weekend, we visited the Devmania, a conference for prospective game devs, hobby devs and professional game developers.
Like last year, it was nice to see the passion of up-and-coming devs dipping into game making, meet familiar faces and get to know new ones.
Project presentations gave insight into the ways of game development, partly with brutal honesty but always with a lot of love for the medium.
With a bit of a stronger connection into the larger scale of the german game scene, we can really see this event grow into something amazing.
There was also the overnight contest, an approximately 19-hour game jam in which we participated and won the first prize with our game MyMeme!
3-2-1-Photo! MyMeme! is a team-based local multiplayer game that makes players reenact meme faces, while their team members have to guess which meme was meant. The fun lies in making a fool of yourself and watch your friends make fools of themselves.
Players must build two teams of a minimum of two players each.Every turn starts with one acting team member being presented with a meme face, while the rest of the team is not looking at the screen. The webcam now takes a picture of the acting team member, who must try to re-enact the meme face as closely as possible.The screen shows three meme faces now, one being the re-enacted one. The formerly blindfolded team members now have to guess which of the three faces was depicted by their ally.
From a competitive aspect, the game only really works in team play, which means a minimum of four players, but it’s also fun to play cooperatively with just one other player and see how much memes you can get right together.
So much for now, we will fix a few things in the jam version and release the game shortly!
It’s time to talk to you about what we’ve been up to lately!
After Globosome being a relatively long-term project, we’ve been craving to experiment with different gameplay-styles and therefore, we have built tons of little games and prototypes during the last weeks, some of which might or might not ever see the sunlight.
One of those little games that we actually want to put out there soon is Extreme Winter Holiday, a frantic downhill skiing game that feels like a top-down action platformer with pinball physics. Be prepared to deal with fragile fir trees, creepily happy snow trucks, a greedy ski lift and incredibly bouncy rocks that are scattered on the way to your destination…
As a little incentive to meet us there, we’ll bring it along to Gamescom this week, so drop us a line somewhere or don’t be shy when you see us!
We’re still very keen ourselves to get to know where this experimental stage will lead us, but I got the feeling that there might soon be more things to tell…
Today it’s time to tell you about the experience of launching our first game in the App
First of all, we were really excited about the amount of positive feedback we received after
releasing Globosome to the open and we want to thank all of you!
Releasing a game is such a crazy experience that I wish everybody could have.
From a commercial standpoint, an oddball such as Globosome won’t make us rich, but the learnings we acquired during, before and after the release are priceless.
That being said, we’re very happy with the exposure our game got. This isn’t self-evident, especially in the mobile market with a paid game with no in-app purchases and no publisher to back us up. But that was the road we chose from the start and we still strongly believe in this model.
At the moment, we are working on the first update for Globosome. It will contain more languages, bugfixes (as although we were spared from crashes and other major issues, there are still some things we definitely need to fix!) and most importantly: new Levels!
As the theme of the core levels is loneliness, we wanted to go into another direction with the update: The new levels have you start with two Globos and quickly let you aquire more of them, so you will have the opportunity to enjoy how it’s like to be an actual horde.
That’s it for today, stay tuned for the update at the end of June!
AND: you should definitely get the soundtrack here!
Since our last blogpost, we’ve been busy finishing Globosome, settled on May as our release month and even made another tiny little game in the meantime, but that will be the topic of another blogpost soon.
Today we are proud to show you our Globosome: Path of the Swarm gameplay trailer:
before we will present you our Spikey Plant in all its glory, we are happy to announce that we are in amazing company at the A MAZE submission entries. Go check them out!
We had such a good time last year (when the german Indie Forum Indie Arena was initiated), meeting all those people and playing a lot of fascinating games. So we are very excited and looking forward to see our friends again in Berlin in April.
So here comes the moment you all waited for, I proudly indroduce, the Spikey Plant: