Summer is the best time for Extreme Winter Holidays!

 

It’s time to talk to you about what we’ve been up to lately!
After Globosome being a relatively long-term project, we’ve been craving to experiment with different gameplay-styles and therefore, we have built tons of little games and prototypes during the last weeks, some of which might or might not ever see the sunlight.

EWH_iconOne of those little games that we actually want to put out there soon is Extreme Winter Holiday, a frantic downhill skiing game that feels like a top-down action platformer with pinball physics. Be prepared to deal with fragile fir trees, creepily happy snow trucks, a greedy ski lift and incredibly bouncy rocks that are scattered on the way to your destination…

As a little incentive to meet us there, we’ll bring it along to Gamescom this week, so drop us a line somewhere or don’t be shy when you see us!

We’re still very keen ourselves to get to know where this experimental stage will lead us, but I got the feeling that there might soon be more things to tell…

 

After Launch is before Launch!

Today it’s time to tell you about the experience of launching our first game in the App
Store.
First of all, we were really excited about the amount of positive feedback we received after
releasing Globosome to the open and we want to thank all of you!
Releasing a game is such a crazy experience that I wish everybody could have.

From a commercial standpoint, an oddball such as Globosome won’t make us rich, but the learnings we acquired during, before and after the release are priceless.
That being said, we’re very happy with the exposure our game got. This isn’t self-evident, especially in the mobile market with a paid game with no in-app purchases and no publisher to back us up. But that was the road we chose from the start and we still strongly believe in this model.

At the moment, we are working on the first update for Globosome. It will contain more languages, bugfixes (as although we were spared from crashes and other major issues, there are still some things we definitely need to fix!) and most importantly: new Levels!

As the theme of the core levels is loneliness, we wanted to go into another direction with the update: The new levels have you start with two Globos and quickly let you aquire more of them, so you will have the opportunity to enjoy how it’s like to be an actual horde.

That’s it for today, stay tuned for the update at the end of June!

AND: you should definitely get the soundtrack here!

Gamesweek Berlin Aftermath

Hi there,
after nearly three weeks of abstinence, Fabian and I have returned to our beloved office. There’s quite much to tell, but first things first: Globosome development for the version 1.0 is as good as finished. A few minor problems occurred, which we already solved. So the release in May is coming even closer.

For those who don’t know, we were attending the International Gamesweek Berlin. We had a booth at the developer conference Quo Vadis, where we represented the current version of Globosome to users, the press and other people – nearly every single one of them liked playing it.

Quo Vadis Indie Booth 2014The whole booth of german speaking independent game developers at the Quo Vadis

Navel part at Indie Booth Quo Vadis 2014Navel presenting Globosome at the Indie Booth (Quo Vadis 2014)

 

Simultaneously taking place to the Quo Vadis was the A MAZE festival. It’s an absolutely must-attend for every game developer, nerd, freak and awesome guy or girl. You can play installations you will never be able to buy because its 100% homebrew and/or just for festivals. For example the zwoboter. A home-made console for two players with 6 colored buttons – its a lot of fun playing it.

The zwoboter at the A MAZE 2014Benedikt Hummel and Marius Winter (Major Bueno) playing zwoboter at the A MAZE 2014. They also had a talk about pancakes!

Another great game which connects le good old text adventure and haptic games in the present time. It’s called the Choosatron. It’s as simple as a text adventure and funny as hell. Also it’s the winner of the audience award at the A MAZE. And Jerry Belich is an awesome guy – it was a lot of fun chatting with him and having a few beers.

Choosatron at A MAZE 2014Every single one of the little machines is a Choosatron with different stories. I still have my paper roll!

Not to forget to name Lea Schönfelder with Perfect Woman for winning the “The Most Amazing Game Award” (Everyone was happy). Great work and all the best for the further development for the whole team! And I don’t even need to mention that Nidhogg was the most often played game (and of course it won the “Human Human Machine Award”)

A MAZE CouchGreat place to meet people at the A MAZE – the couch!

 

We hope you got a nice overview of our past two weeks and you are now looking forward to become an attendee next year!

Best wishes,
Thomas and Fabian

 

 

A maze of spikey plants!

Hi everybody,
before we will present you our Spikey Plant in all its glory, we are happy to announce that we are in amazing company at the A MAZE submission entries. Go check them out!

We had such a good time last year (when the german Indie Forum Indie Arena was initiated), meeting all those people and playing a lot of fascinating games. So we are very excited and looking forward to see our friends again in Berlin in April.

So here comes the moment you all waited for, I proudly indroduce, the Spikey Plant:


Cheers,
Fabian