Face It!

Last time we updated this blog, we talked about a certain game jam game. Today we’re happy to announce that this is going to be our next project!
We believe in games as a medium to bring people closer together. That’s what our next game Face It! is about.

Unconscious communication with facial expressions ranks among the most unique skills of human beings. Humans are experts at recognising feelings in the slightest change of facial muscles. We constantly scan our fellows for those changes and take pleasure in learning more about the inner life of our counterpart.
This talent, which we all trained for all of our lives, is the basis of Face It!.

Face It! is a team-based, local multiplayer party game about making a fool of oneself in front of friends and family and watch them do the same. Players re-enact drawn faces, before their teammates must guess which face was portrayed.


We want to bring people closer together in every way possible.
First of all, we want to bring people together physically. Face It! works best when everybody is in the same room, being able to see each others facial expressions and the reactions on them.

What’s exciting for us is being able to bring people together even during development.
We’re looking forward to organize play sessions in bars, send early builds to local multiplayer enthusiasts and give you the possibility to play with strangers at game festivals all over the world.group

We’re also extremely happy to bring together the amazing artists Mareike Ottrand from Studio Fizbin, Lea SchönfelderMarius Winter and Benedikt Hummel from Major Bueno and pixelartist Sven Ruthner to contribute faces, have fun and work with each other.

Most of them are friends we came to like in the course of the last years and you are going to get to know them too, as we’re releasing sneak peeks of the faces they drew.

We can’t tell you how excited we are for this ride and we can’t wait to see who else we are going to meet along the way. So we wrap this post with a face that expresses our feelings about our new game best:




This weekend, we visited the Devmania, a conference for prospective game devs, hobby devs and professional game developers.

Like last year, it was nice to see the passion of up-and-coming devs dipping into game making, meet familiar faces and get to know new ones.


Project presentations gave insight into the ways of game development, partly with brutal honesty but always with a lot of love for the medium.
With a bit of a stronger connection into the larger scale of the german game scene, we can really see this event grow into something amazing.

There was also the overnight contest, an approximately 19-hour game jam in which we participated and won the first prize with our game MyMeme!

MyMeme! is a team-based local multiplayer game that makes players reenact meme faces, while their team members have to guess which meme was meant. The fun lies in making a fool of yourself and watch your friends make fools of themselves.


Players must build two teams of a minimum of two players each.Every turn starts with one acting team member being presented with a meme face, while the rest of the team is not looking at the screen. The webcam now takes a picture of the acting team member, who must try to re-enact the meme face as closely as possible.The screen shows three meme faces now, one being the re-enacted one. The formerly blindfolded team members now have to guess which of the three faces was depicted by their ally.

From a competitive aspect, the game only really works in team play, which means a minimum of four players, but it’s also fun to play cooperatively with just one other player and see how much memes you can get right together.

So much for now, we will fix a few things in the jam version and release the game shortly!

Summer is the best time for Extreme Winter Holidays!


It’s time to talk to you about what we’ve been up to lately!
After Globosome being a relatively long-term project, we’ve been craving to experiment with different gameplay-styles and therefore, we have built tons of little games and prototypes during the last weeks, some of which might or might not ever see the sunlight.

EWH_iconOne of those little games that we actually want to put out there soon is Extreme Winter Holiday, a frantic downhill skiing game that feels like a top-down action platformer with pinball physics. Be prepared to deal with fragile fir trees, creepily happy snow trucks, a greedy ski lift and incredibly bouncy rocks that are scattered on the way to your destination…

As a little incentive to meet us there, we’ll bring it along to Gamescom this week, so drop us a line somewhere or don’t be shy when you see us!

We’re still very keen ourselves to get to know where this experimental stage will lead us, but I got the feeling that there might soon be more things to tell…


After Launch is before Launch!

Today it’s time to tell you about the experience of launching our first game in the App
First of all, we were really excited about the amount of positive feedback we received after
releasing Globosome to the open and we want to thank all of you!
Releasing a game is such a crazy experience that I wish everybody could have.

From a commercial standpoint, an oddball such as Globosome won’t make us rich, but the learnings we acquired during, before and after the release are priceless.
That being said, we’re very happy with the exposure our game got. This isn’t self-evident, especially in the mobile market with a paid game with no in-app purchases and no publisher to back us up. But that was the road we chose from the start and we still strongly believe in this model.

At the moment, we are working on the first update for Globosome. It will contain more languages, bugfixes (as although we were spared from crashes and other major issues, there are still some things we definitely need to fix!) and most importantly: new Levels!

As the theme of the core levels is loneliness, we wanted to go into another direction with the update: The new levels have you start with two Globos and quickly let you aquire more of them, so you will have the opportunity to enjoy how it’s like to be an actual horde.

That’s it for today, stay tuned for the update at the end of June!

AND: you should definitely get the soundtrack here!

Gamesweek Berlin Aftermath

Hi there,
after nearly three weeks of abstinence, Fabian and I have returned to our beloved office. There’s quite much to tell, but first things first: Globosome development for the version 1.0 is as good as finished. A few minor problems occurred, which we already solved. So the release in May is coming even closer.

For those who don’t know, we were attending the International Gamesweek Berlin. We had a booth at the developer conference Quo Vadis, where we represented the current version of Globosome to users, the press and other people – nearly every single one of them liked playing it.

Quo Vadis Indie Booth 2014The whole booth of german speaking independent game developers at the Quo Vadis

Navel part at Indie Booth Quo Vadis 2014Navel presenting Globosome at the Indie Booth (Quo Vadis 2014)


Simultaneously taking place to the Quo Vadis was the A MAZE festival. It’s an absolutely must-attend for every game developer, nerd, freak and awesome guy or girl. You can play installations you will never be able to buy because its 100% homebrew and/or just for festivals. For example the zwoboter. A home-made console for two players with 6 colored buttons – its a lot of fun playing it.

The zwoboter at the A MAZE 2014Benedikt Hummel and Marius Winter (Major Bueno) playing zwoboter at the A MAZE 2014. They also had a talk about pancakes!

Another great game which connects le good old text adventure and haptic games in the present time. It’s called the Choosatron. It’s as simple as a text adventure and funny as hell. Also it’s the winner of the audience award at the A MAZE. And Jerry Belich is an awesome guy – it was a lot of fun chatting with him and having a few beers.

Choosatron at A MAZE 2014Every single one of the little machines is a Choosatron with different stories. I still have my paper roll!

Not to forget to name Lea Schönfelder with Perfect Woman for winning the “The Most Amazing Game Award” (Everyone was happy). Great work and all the best for the further development for the whole team! And I don’t even need to mention that Nidhogg was the most often played game (and of course it won the “Human Human Machine Award”)

A MAZE CouchGreat place to meet people at the A MAZE – the couch!


We hope you got a nice overview of our past two weeks and you are now looking forward to become an attendee next year!

Best wishes,
Thomas and Fabian